Game integration addons
manifest.type must be game. These addons run a worker and connect stream events to in-game effects.
Manifest example
{
"name": { "en": "GTA V integration" },
"description": { "en": "Viewer-triggered in-game effects." },
"type": "game",
"version": "1.0.0",
"author": "Your Name",
"icon": "logo.png",
"permissions": ["NETWORK_REQUEST"]
}
Register in-game actions
Call once at addon load:
await game.registerInputTriggers([
{ id: 'spawn_car', label: { en: 'Spawn car', ru: 'Заспавнить машину' } },
{ id: 'explosion', label: { en: 'Explosion', ru: 'Взрыв' } },
]);
events.On('gameInputTrigger', ({ actionId, trigger, record, user }) => {
if (actionId === 'spawn_car') {
// run in-game effect
}
});
Users bind dashboard events to each action in Settings → Game integrations.
Optional overlay triggers
With DASHBOARD_EVENTS, you can also call dashboard.registerTriggers() and push events via dashboard.addRecord(..., { trigger }) so overlays and other modules react to game events.
Path settings (folder / file)
GenerateConfig([
{
key: 'game_exe',
type: 'file',
default: '',
pathPicker: {
title: { en: 'GTA V executable' },
filename: 'GTAV.exe',
filters: [{ name: 'Executable', extensions: ['exe'] }],
},
editor: { label: { en: 'Game executable' }, required: true },
},
]);
See also: API dashboard, Config schema.